I build things.
25 years building companies, games, platforms & tools. Products that have reached more than 1.5 billion users.
Now running Moltke Benjaminsen Alpha, an AI-powered reverse incubator. I build companies from zero to revenue, hand them off to founding teams, and write about the entire process as it happens.
Highlights only. This is the part of what I'm working on that is far enough along to show; a lot more is in progress and not listed. It is not a résumé: things drop off when I stop working on them.
Commercial Projects
A network of direct-to-consumer puzzle game destinations. Evergreen games with near-infinite replayability, targeting older adults as the primary demographic but built for everyone. Each property has its own brand, revenue model, and audience. Powered by a proprietary game framework that enables rapid catalog expansion across all destinations.
Mass-market casual games where every interaction has weight. Simple mechanics you learn in seconds, polished until they feel alive. Fewer games, higher hit rate, each built with viral sharing from day one.
AI-powered reverse incubator. Builds companies from idea to revenue, then hands them off to co-founding teams with significant equity. Founders get a running business with validated revenue, active partnerships, and proprietary technology. They focus on growing it, not surviving the early stage.
Great games I made
Built for the pleasure of it.
All labsNot products, not roadmapped, not for anyone but me. Things I wanted to see run.
Writing
I write about building companies with AI, game development, and what I'm learning along the way.



