Chris Benjaminsen

I build things.

25 years building companies, games, platforms & tools. Products that have reached more than 1.5 billion users.

Now running Moltke Benjaminsen Alpha, an AI-powered reverse incubator. I build companies from zero to revenue, hand them off to founding teams, and write about the entire process as it happens.

Highlights only. This is the part of what I'm working on that is far enough along to show; a lot more is in progress and not listed. It is not a résumé: things drop off when I stop working on them.

Chris Benjaminsen

Commercial Projects

A network of direct-to-consumer puzzle game destinations. Evergreen games with near-infinite replayability, targeting older adults as the primary demographic but built for everyone. Each property has its own brand, revenue model, and audience. Powered by a proprietary game framework that enables rapid catalog expansion across all destinations.

Destinations
DailyPlay
Free online puzzle and card games with no ads. Play Klondike Solitaire, Mahjong Solitaire, Sudoku, and WordSlip with a new daily challenge at midnight, the same puzzle for every player. Streaks, XP, levels, and achievements across a growing catalog of games.
SolitairePlace
Free solitaire games online. Play Klondike Solitaire, Klondike Solitaire Turn 3, and Mahjong Solitaire. No account required, just play.

Mass-market casual games where every interaction has weight. Simple mechanics you learn in seconds, polished until they feel alive. Fewer games, higher hit rate, each built with viral sharing from day one.

Games
Hex by HyperPolished
A calm, satisfying puzzle. Drag pieces, clear lines, and let the soundtrack build with every combo. Soft launched on iOS in the UK and Canada; open beta everywhere else.

AI-powered reverse incubator. Builds companies from idea to revenue, then hands them off to co-founding teams with significant equity. Founders get a running business with validated revenue, active partnerships, and proprietary technology. They focus on growing it, not surviving the early stage.

Early Stage Experiments
Barcodepedia
A wiki-style, structured-data reference for products, indexed by barcode. Every entry is one strict, validated file, edited by people and by AI passes through the same path.
Amptune
The live operations platform under all our products. It watches every event a product fires and decides, for each user, what happens next: how hard the next level is, when the paywall shows, whether a reminder is worth sending at all. Closed beta; SolitairePlace runs on it today.
funny.io
An index of io games that still run. Browser multiplayer games in the Agar.io tradition, sorted by what you actually do in them. Every link is checked; nothing is listed that is dead. No signup, no download.

Great games I made

Play Klondike Solitaire online for free - classic card game with daily deals
Classic solitaire, reimagined as a daily shared experience. Every player gets the same deal each day. No ads, no interruptions. Track your streak, earn XP, and compare your results with friends.
Play Mahjong Solitaire online for free - daily tile-matching puzzle
A tile-matching puzzle where you clear pairs of tiles from a layered board. Simple to learn, satisfying to solve, and the kind of game you can pick up for five minutes or lose an hour to. A fresh layout every day.
Play Sudoku online for free - daily 9x9 logic puzzles with pencil marks and hints
A fresh puzzle every day at midnight, the same for everyone. Pure logic, no guessing. Pencil marks, hints, and undo built in. No ads, no account required.
Play WordSlip online for free - daily word puzzle on a hexagonal grid
An original word puzzle. Seven letters scattered across a hexagonal grid. Find the hidden word, then trace a connected path that spells it out. Part anagram, part spatial reasoning. A new puzzle every day.
Hex by HyperPolished - hexagonal puzzle game for iPhone and iPad
A calm, satisfying puzzle for iPhone and iPad. Drag pieces onto the board, clear lines through shared cells, and let the soundtrack build with every combo. No timers, no friction. Soft launched in the UK and Canada; open beta everywhere else.

Built for the pleasure of it.

All labs

Not products, not roadmapped, not for anyone but me. Things I wanted to see run.

Writing

I write about building companies with AI, game development, and what I'm learning along the way.

Read on Substack